Topic of the day : Top eSports players by 2019 tournament winnings and more esports live scores. eSports are a huge cash industry this days and you will stunned by the amounts esports players make.

As we ascend to the fifth spot on the list, we get greeted with the first Dota 2 player, Anathan “ana” Pham, who has finished the year with just under $3.15 million in his pockets. This is the second year in a row when we see ana among the top five earners, thanks to his achievements with OG Dota 2 roster, which repeated their success from last year and won their second successive International title. By winning TI9, OG earned $15,620,181, which split five-ways earned each player $3.124 million. Seeing him among the top five solely because he won one tournament, however, should not come off as a shock to anyone, considering that since 2011, a player who won The International was guaranteed to finish the year among top five earners, due to massive prize pools that have become a staple for the biggest Dota 2 tournament of the year. Find extra info on https://www.onlineesports.com/news/industry/top-10-esports-players-by-tournament-winnings-in-2019.

Michigan Technological University (Michigan Tech) has announced the launch a varsity esports program, making it the first public university in the state to offer esports at the varsity level. Administered through the Michigan Tech Huskies Athletics Department, the program is already a member of NACE and a scholarship structure is in the works. According to Michigan Tech’s new esports website, gaming is an established part of the culture at the school. Adding esports as a varsity program is a natural fit. Esports align with the University’s goals and STEM initiatives to better prepare students for a future where technology causes rapid changes in the job market. It also provides the Athletics department with the ability to expand opportunities for student-athletes and connect with students who are not engaged in traditional sports.

Barry University has announced the launch of an esports program beginning this fall. The school is in the process of constructing an esports gaming room that will support the team, which will compete against other college/university esports teams. The space will also support individual students interested in gaming. Led by Director of Athletics Michael L. Covone, the Barry esports program will be a member of the National Association of Collegiate Esports (NACE). Games sponsored by NACE for esports include Counter-Strike: Global Offensive, Hearthstone, League of Legends, Overwatch, Paladins, Rocket League, SMITE, and Starcraft II.

The year 2019 has been a monumental one for the esports industry in many ways. We got to see the birth of new esports teams, the arrival of new esports titles in the competitive scene, but most importantly, 2019 had the most esports tournaments (4583) than any year before, which saw over US $214,000,000 in prize money handed out to players and organizations. With a lot of tournaments and massive amounts of money being handed out to the best teams and individuals, there were a few which stood out from the rest and earned themselves a spot among the top 10 best-paid esports teams of 2019. Here is the list of those teams based on information provided by esportsearnings.com and the teams themselves. Discover more info on Top 10 eSports Teams 2019.

Swintt, the biggest supplier of content in the iGaming market, has signed a contract of game licencing with the world’s leading provider Unikrn, according to an announcement. Unikrn is a leading esports betting operator, offering bets exclusively on esports games and events, check out our guide here, Unikrn esports review Swintt’s CEO David Flynn said he is happy to announce a continuously growing partnership with the Unikrn brand that has a large market share for betting. Their game will fit right into the casino system from SnittGamify, according to David. We will conveniently connect their games with all the functionalities in the video gaming business with this relationship.

As gaming became more popular, the ’90s became the first decade when esports (a term which wasn’t yet coined) began to really take off, with companies such as Nintendo and Sega holding professional gaming tournaments. This is also when we began to see money becoming a factor in professional gaming – people were no longer merely playing for kudos but for $15,000 jackpots. But it is the 1997 Red Annihilation Quake tournament which is considered the world’s first ‘real’ esports event, with 200 participants contending to take the grand prize – the lead developer of Quake’s Ferrari. Only a few weeks later, the Cyberathlete Professional League was formed – an organization which is considered a pioneer of esports. Visit: onlineesports.com.