Virtual instruments for sale from Bluetechaudio? You’ll be surprised what you can do with basic ingredients. Start out with something simple – a small sine-wave snippet, kick or snare drum – and simply loop, process and affect it with the tools in your DAW, one by one. Not only will you discover more about the tools at your disposal, you’ll probably use effects you’ve never explored before and you’ll start to realise how limitless your sound-design options really are. It’s a scattergun approach, but you’ll learn more about your effects and processors by applying them to something simple. And now we’re going to turn that advice on its head…

Our ears have adapted to take basic physics of our gaseous Earth atmosphere into account: beyond very short distances the further any sound travels, the more high-frequency energy (and extreme low-end to a slightly lesser extent) will dissipate as it travels through the atmosphere. To push a sound further back in the mix, try rolling off varying amounts of higher frequencies and hear it recede behind the other elements. This is particularly useful for highlighting a lead vocal in front of a host of backing vocals (cut the BVs above around 10kHz, possibly boost the lead vocal in the same range). It’s also a solid choice for EQing drum submixes to ensure the drums are punchy overall but not too in-your-face. A touch of reverb is also an option here, naturally.

You’ll also probably want to tweak the levels of each side (relative to each other) to maintain the right balance in the mix and the desired general left-right balance within the stereo spectrum. You can apply additional effects to one/both sides, like applying subtle LFO-controlled modulation or filter effects to the delayed side. A word of caution: Don’t overdo it. In a full mix, use the Haas Effect on one or two instruments, maximum. This helps you avoid unfocusing the stereo spread and being left with phasey mush. There are limits to how well our ears can differentiate between sounds that occupy similar frequencies of human hearing. Masking occurs when two or more sounds sit in the exact same frequencies. Generally, the louder of the two will either partially or completely obscure the other, which then seems to ‘disappear’ from the mix. Read extra information at Midi plugins.

Our ears mostly detect middle-range sounds more than extreme high and low end frequencies. One still can manipulate the ears nonlinear response to different frequencies and volumes in the mix to help create a sharp impression of command and volume. in every day life we rarely notice the difference, but when mixing and sound designing, this becomes apparent immediately. Given this phenomenon, all sound designers should be able to achieve balance even at low volumes. This will also prevent your ears from experiencing fatigue. Loud volumes are not the best choice as they are not good in creating and accurate balance. When sound designing, it is a good idea to test your sounds out at a reasonable level and on different speakers and headphones. The best mix results are from taking into account the end listener and their environment.

We are a registered company in Pittsburgh, PA, USA. We are passionate about music creation. We are committed to having the best tools available to music producers throughout the world at the best prices possible. We are authorized dealers for every software or hardware item that we sell. We purchase directly from either the manufacturer of the item, or from their authorized wholesale distributors. Read even more details on https://bluetechaudio.com/.